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First time to try to connect Bosch XDK unit to the iPad app Virtual XDK but receiving only
"Scanning for Devices...
No devices found (yet)"
I turned on the bluetooth on my iPad.
The Bosch XDK is currently plugged into the USB port of my macbook to charge it (1 green bar is on).
Still downloading the XDK for mac (934MB) and waiting for it to finish uploading (2nd try, 1st try download was incomplete).
Yes, I just finished downloaded the XDK and installed it but don't know what to do next as nothing popped up after the install.
Many thanks Achim and looking forward to your next advice.
first I’d like to welcome you to the XDK community.
Regarding your issue, as Achim Kern implied, you have to flash a certain application onto your XDK. The iOS and Android apps can only connect to the XDK if that application, which I mentioned, is running.
You can find the project implementing the application here. Click on Download at Virtual XDK to download the project. The zip-file contains 1) the project itself and 2) a pdf with information regarding the application. Once you imported the project into your XDK-Workbench's workspace, you can flash it and it should work without further modification. If you encounter issues, I recommend reading the pdf that has been included. If that doesn't help, feel free to ask further questions here.
Also, for your first steps on working with the XDK, I recommend reading through the Beginner-Guides at xdk.io/guides.
I have the same problem as Renato,
I downloaded the application and imported it into XDK-Workbench but it does not compile, I get this error: Program "make" not found in PATH.
The makefile is present.
Thanks in advance for every help.
First I'd like to welcome you to the XDK community. I imported the latest Virtual XDK demo from the XDK community into the XDK Workbench, too. Unfortunately I was not able to reproduce your issue. But I guess that the issue is related to how you imported the project. To solve the issue, I recommend to re-import only the project folder, as Eduardo already mentioned, with the instructions from the Importing a project section of the Workbench Installation guide. In addition, I recommend to check the box copy projects into workspace while importing the project to prevent further issues.
Please let me know, if this was helpful and do not hesitate to ask if you have further questions.
Kind regards, Franjo
I now reached building the Unity-iPhone project in Xcode but have received these errors:
Dependency Analysis Error
Signing for "Unity-iPhone" requires a development team. Select a development team in the project...
Code signing is required for product type 'Application' in SDK 'iOS 10.3'
How do I resolve?
Thanks again for the continuous support.
your error in Xcode is related to a missing configuration, which involves your apple ID and passphrase. After you insert the credentials, an Apple Developer Team needs to be selected. This configuration manages who will have access to your project, what permissions they have and so on. When you include your apple ID and passphrase, the team is automatically set to Personal Team which indicates that only you have access to your project and you hold all permissions.
This configuration should be sufficient to solve your issue and to let you build the Virtual XDK app for iOS. In addition, to prevent further issues, I recommend to look at the description by unity about how to build a unity project for iOS here.
Please let me know, if it solved your issue and do not hesitate to ask if you have further questions.
Many thanks Franjo, it is only today that I had time again to resume development.
I was able to successfully build and deploy the "SimpleMobilePlaceholder" and my development environment is now okay.
When I tried to do the same for the virtual_xdk project however, I am receiving the following:
a) Unsupported Configuration - This file is set to build for a version older than the deployment target. I tried different deployment target versions, 8.0, 9.0 and 10.3.
b) Many deprecation warning
c) Semantic issue warning
d) Unused Entity Issue
e) Apple MAch-O Linter (id) Errors
To ask assistance once again in order to move forward.
Latest from my end: I've added some frameworks (AudioUnit and CoreBlueooth) and now narrowed down to 1 error:
Apple Mach-O Linker (Id) Error
Linker command failed with exit code 1 (use -v to see invocation)
Still need advice on how to get around this one
I cross compiled the Virtual XDK app for Xcode too. I received different errors than you did and at the moment I can only make guesses as to why they are appearing.
Regarding the last (and now only) error you get, I would like to know what you did, to be able to reproduce the error. I assume, the Apple Mach-O Linker is a tool for integrating external frameworks, plugins, etc. during the build process. As such, this is less of a problem with the Virtual XDK demo, and more of a problem on the inclusion of the framework.
I've found a post on stackoverflow. I cannot confirm if this will solve your issue, but it should be worth trying out the suggestions of the first answer.
In any case, I am going to investigate this in greater detail and will come back to you when I know more.
Until then, I can only ask for your patience.